Three modifications I made are:

1. Created new graphics to make the setting now on water.  Sprites are now boats with different levels corresponding to different water settings like coral reef and ice field. The sprites and background were created using AI image generator Dall-e so are unique to this game.

2. Used box colliders to create invisible walls. These are adjusted to correspond to the background creating a realistic collision environment with the edge of the traversable area.

3. There are a variety of ship types with different speeds and resilience. The C# script itself has been modified to include a rotate sprite variable that could be set in the engine so that the sprites could either be rotated or not depending on how they looked. This was mainly done because the old-timey ships didn't look good rotating as they have sails.

StatusReleased
PlatformsHTML5
Authorsdn123456
GenreShooter
Made withUnity

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No One Boards Mac.zip 53 MB